|Albums > 2005 > Challenger 2005 > Strategy Tips|
Rob's TC Challenger Tips
* At least 15 minutes before each stage, we will sort out kit and assign roles (see below)
* On mass starts, the captain will run off to get stage notes. Before the start of the stage, everyone should agree an meeting point that is easy to find and not by other teams (even if this means running slightly further). It not easy to spot your team members when there are 440 people all running around like crazy in similar suits.
* We will cross the finishing line of each stage as a complete team (i.e. next to each other, not one at a time).
Initial Team Roles:
* Stage Captain (wherever possible this will be one of the team members with previous Challenger experience)
* Chief Route Planner
* Chief Navigator
* Deputy Navigator
* Information Recorder (it is this persons responsibility to ensure information is entered legibly and in the correct place on the control card). This person should also take responsibility for checking all equipment is issued at start of each stage.
* Lead Puzzle Solver (although this will very likely change dynamically depending on the puzzle)
It should be made clear that the assignments above are just indicators. Some roles will likely change (perhaps many times) during a stage as people show aptitude (and fitness!) for different activities at different times. The key thing is that we work for the good of the team at all times. If you have an idea or think the plan/activity is going wrong, then let it be known as soon as possible so it can be discussed by everyone and acted on!
The idea behind the initial assignment of most of these roles is so that everyone knows what they're doing when the stage notes are handed out at the very start of the stage.
Navigation Planning Principle:
We will complete the event with a respectable finishing position if we can complete every course within 'stage close time'. Many teams will not be able to do this and will get heavily penalised in some stages, making it impossible for them to catch us. If we keep a clean sheet in this respect, we will finish with a good placing.
Ensuring we always meet 'stage close time' means that our navigation planning should be conservative. And this means deliberately missing out BPs, especially in the first half of the course, even when they may appear easy to reach.
Every minute past stage close time counts as three. A finishing time of 3hrs 10 minutes will have a recorded time of 3hrs 30 mins. We will err on the side of caution and won't stretch ourselves too far in the first half of the stage. In this way, in the second half, we should have plenty of time, so can pick up more BPs towards the end without the danger of running over the stage close time.
Key Navigating Tricks:
These easy hints will make you an exceptionally good navigator. Thanks to Pete Huzan for pointing out the all important basics:
1. Absolutely essential: Orientate the map in the direction of travel. This should be done in two ways:
i. Use your compass to quickly line up North on the map with north on the compass. The map is now correctly orientated.
ii. Check the features you are looking at in front of you match where you believe you are on the map.
2. Keep your thumb on your last known position on the map at all times that you are not looking at the map (including when you are running). This allows you to instantly locate yourself. It will save vital seconds and reduce the risk of location mistakes.
3. 'Aiming off' is useful navigational technique. It involves deliberately reaching a road or stream at the wrong point (either slightly nearer or slightly too far) of the destination point. In this way, when you hit the road/stream, you immediately know whether you need go left or right. If you were to hit the road/stream very close to the exact destination position, you wouldn't know which direction to go. Especially useful when sight is impaired by trees, bends, etc. - no time will wasted working out the next direction to run.
4. Before the Challenger event, purchase a 1:25,000 map. This is the scale Challenger typically use.
Everyone should get familiar with all the symbols in the key.
5. Contour lines on a 1:25,000 map are typically spaced to indicate every 10m of height.
Extra Navigation Tips:
-Measure distance in TIME. Think about how long it will take to reach a destination, not how far it is.
-Running pace: 5 mins/km or 12km/hr.
-Walking pace: 12 mins/km or 5km/hr.
-100m Step distance: 100m is about 40 double paces
-Uphill: Add 1 min for each contor line (10km)
-Downhill: Subtract 1 min for each 3 contor lines
Order of accurancy (for mapping visible features to the map):
1. Landforms (contours, rivers).
2. Lines (Pylons, man made features)
3. Leaf features (i.e. vegitation)
Triangle (black) START
Circle in circle (black) FINISH
Blue Circle CP
-Hill running - 40 secs of fast paced uphill movement (for 6 reps) is best way to get fit. Essentially, very short bursts of high intensity workout.
Key Teamwork Principle:
Unfortunately, it is inevitable that we will make some mistakes. It's to be expected... At times we'll run the wrong way, we'll get lost, we'll build the wrong structure, ideas for solving puzzles won't work out, the raft will fall apart, etc. etc.
We will obviously learn from our mistakes and not repeat them, but the whole atmosphere of the team must be a no blame culture. We will all make mistakes. What matters is that everyone is proactively looking to how to improve on our current position and not dwell on appropriating blame on the people responsible for getting us there!
I'm sure everyone would do this anyway - but it's so important it's worth mentioning anyway. We MUST work as a team - and be constantly looking to help those struggling. Different people will be struggling at different times. A positive, no blame culture, is absolutely essential.
[Also, Peter pointed out - closely linked to this is that if YOU are the person who feels tired/struggling, then you should pro-actively tell others. It's the only way the team will know so they can help you out/run slower/whatever is necessary. We don't want to ever be in the position of one person trailing behind.]
Equipment Being Provided Centrally (being delivered to SH. We will bring with us in minibus on Wednesday):
Slazenger full zip fleece, grey - (LCMG31) 6 £19.50
Rugby Shirt Slazenger (LCMG32) sizes S, M, L, XL, XXL 6 £16.96
Baseball Caps (LCMG23) 6 £3.00
Team Captains Folder - LCMG13 1 £9.50
Map holders for bikes (hook on) 2 £8.50
map cases (2 hand held, string around neck) 2 £1.78
Base layer - high wick short sleeve T-Shirt Sx, Mx, Lx,XLx 6 £8.35
Giro Indicator Helmet T841: Black 4 £29.99
Yellow Camelback 4 £20.94
Additional Camelback 2 £27.30
Additional Petzl Zipka LED Headtorch 1 £29.99
Metallic Van signs 2 £45.00
Additionally, at the end of last year's event I personally collected the surplus equipment from each of the teams and stored this with Graduate Recruitment. I will pack this too.
INDIVIDUALS Should Bring:
Appropriate footwear [2 pairs of * trainers (suitable for running on rough ground) - for when 1 gets wet.]
Numerous pairs of socks and T-shirts
Windproof and waterproof outers
Light gloves (to protect hands when scrambling or using ropes)
Notebooks and pencils or pens, including wax/permanent map marking pens, for all team members
Protection from sun, wind and insects
Extra inner soles for running shoes
Additional warm over-clothing for use when not competing
Casual clothes/fancy dress gear for the post event party.
My Additional Suggestions:
* Mobile phone (everyone) - not for use on stages, but in getting to and from the stages.
* energy food and snacks
* base layers (non cotton)
* Compede blister relief
* cycling/sailing gloves for construction tasks
* (optional) bumbag
* Documents for getting insured on the minibus: 1) driving licence, 2) passport, 3) bill or something with you address on it.